If you are remotely interested in Actionscript, Flash, computer animation, games, or pretty stuff on computers – go get Kieth Peters’ book, “Foundation Actionscript 3.0 Animation: Making Things Move.” Then check out
Keith Peters blog (but really his other sites). After reading parts 1 and 2 of the book, which cover basic animation, I felt compelled to take one of the examples a bit further.
In Part 2: Basic Motion, the concepts of moving pixels programatically around the screen by shifting the x and y position every frame is introduced. A ‘veloctiy’ is assigned to both the x and y values to determine how many pixels the object moves per frame. The fountain example in the book demonstrates these concepts by shooting a bunch of colored balls from the bottom of the screen, with slightly random values for the x and y velocity.
I added some controls, just for fun. Use the up and down arrow keys to increase or decrease the height, and use left/right to change the direction. Also, if you look at the code, I changed the concept of x and y velocities to speed and angle. So rather then setting a velocity value for the x and y values of each ball, I set a speed and angle, and use this information to update the balls’ positions. The original code remains in comments for reference. Take a look.
FOUNTAIN DEMO | SOURCE CODE
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